Computational Textiles, Inc develops software for the design, visualization, simulation and manufacture of woven textiles. Created through NSF-sponsored research at the Rhode Island School of Design and Cornell University, and with early investment from a leading textile manufacturer, CTI seeks to create a direct link between designers and manufacturers, allowing for greater responsiveness to customer needs/trends, improved speed to market, more flexible volume ordering and streamlined prototyping. CTI’s first product, Weft, is a web application that allows designers to transform ideas into intricately patterned woven cloth, one yard or 100 yards at once. The first software platform of its kind, it brings the capability for customization, which has rapidly become an essential part of the market for printed textiles, to a new higher-value segment for professional applications.
With an established technology platform and access to leading research that includes 3D rendering tools, Weft is positioned to be the leader in textile simulation, allowing direct access to the means of production and establishing a new language for interaction between designers and manufacturers.
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Introducing Weft, a new way of creating, discovering and purchasing high-quality woven fabrics.
Weft is the first digital platform to allow designers easy access to textile manufacturing.
Translate your artwork into woven fabric within weeks and discover our collection of original textiles.
Brooks is a professor and designer who is currently researching 3D weaving technology.
Steve is a professor and computer graphics researcher who likes to compute realistic images of all kinds of stuff.
Bill is a strategic planning and marketing consultant, entrepreneur, and faculty member at RISD.
Catherine designs identities, visualizes narratives, and sweats the small stuff.
Nick is a developer and artist living in Seattle, WA, who enjoys good food, rollerblading, and moderate-length walks on the beach.
Shuang is a professor and computer graphics researcher. His research aims to computationally reproduce the appearance of the real world using physically based models.