Computational Textiles, Inc develops software for the design, visualization, simulation and manufacture of woven textiles. Created through NSF-sponsored research at Rhode Island School of Design and Cornell University, CTI creates a direct link between designers and manufacturers, enabling greater responsiveness to customer needs and trends, improved speed to market, more flexible volume ordering, and streamlined prototyping.

CTI’s first product, Weft, is a web application that allows designers to transform ideas into intricately patterned woven cloth, one yard or 100 yards at once. A groundbreaking interactive software platform, it brings the capability for customization, which has rapidly become an essential part of the market for printed textiles, to a new higher-value segment for professional applications. With established technology and leading research that includes 3D rendering, Weft is a leader in textile simulation for design and manufacturing.

For more information, please contact [email protected]


Introducing Weft, a new way of creating, discovering and purchasing high-quality woven fabrics.

Weft is the first digital platform to allow designers easy access to textile manufacturing.

Translate your artwork into woven fabric within weeks and discover our collection of original textiles.

Visit Weft

Our Team

Brooks Hagan


Brooks is a professor and designer who is currently researching 3D weaving technology.

Steve Marschner

Co-Founder—Chief Technology Officer

Steve is a professor and computer graphics researcher who likes to compute realistic images of all kinds of stuff.

Bill Foulkes


Bill is a strategic planning and marketing consultant, entrepreneur, and faculty member at RISD.

Catherine Duffy

Graphic Designer

Catherine designs identities, visualizes narratives, and sweats the small stuff.

Nick Penney

Lead Developer

Nick is a developer and artist living in Seattle, WA, who enjoys good food, rollerblading, and moderate-length walks on the beach.

Shuang Zhao


Shuang is a professor and computer graphics researcher. His research aims to computationally reproduce the appearance of the real world using physically based models.